Monster Updates in Rebirth
Monsters in FFT: Rebirth have all had a substantial upgrade. They have increased hitpoints and attack statistics along with many new innate abilities combined with improved skillsets. Some of the most...
View ArticleArmor Changes in Rebirth
Knights and other heavy melee classes in Final Fantasy Tactics suffer from a lot of weaknesses post Chapter 2. To compensate for this, we have drastically changed Knight Armor to give significantly...
View ArticleCharacter Changes in Rebirth
Characters in the original Final Fantasy Tactics had a large variance in their usefulness and power level. In Rebirth we've attempted to make every character useful while bringing the overpowered more...
View ArticleEnhanced Encounters in Rebirth
Encounters in Final Fantasy Tactics: Rebirth have seen significant changes from the vanilla game. Many storyline encounters feature more enemies or upgraded "mini-bosses." There are more epic random...
View ArticleJob/Class Alterations in Rebirth
Probably the single most involved process of making the Rebirth mod, was the re-balancing of classes. Some classes saw significant nerfs (Ninjas) while a slew of other classes were greatly improved....
View ArticleSpeed Overhaul in Rebirth
Speed was one of the great imbalances of vanilla Final Fantasy Tactics. It caused a slew of late game problems - from obsoleting late game spells to invalidating entire classes. Here is an article and...
View ArticleWeapon Changes in Rebirth
Everyone's favorite changes are those that change how you wield destruction. This article is a short highlighted list of changes to weapons in Final Fantasy Tactics: Rebirth. Notably daggers,...
View ArticlePoaching Overhaul
Poaching in Final Fantasy Tactics Rebirth has gone a huge overhaul, due partially to the Thief overall (they now have Secret Hunt innately). There have been multiple requests on what exactly is...
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